![]() This cycle was repeated until both the AirPods and charging case were fully discharged. The drained AirPods were charged to 100 percent, then audio playback was resumed until the first AirPod stopped playback. Testing consisted of full AirPods battery discharge while playing audio until the first AirPod stopped playback. The playlist consisted of 358 unique audio tracks purchased from the iTunes Store (256-Kbps AAC encoding). Testing conducted by Apple in February 2019 using preproduction AirPods (2nd generation), Charging Case, and Wireless Charging Case units and software paired with iPhone Xs Max units and prerelease software.Battery life depends on device settings, environment, usage, and many other factors. Testing consisted of full AirPods battery discharge with a cellular phone call until the first AirPod stopped playing call audio. The playlist consisted of 358 unique audio tracks purchased from the iTunes Store (256-Kbps AAC encoding). Compared to completely wireless stereo headphones.Performance depends on device settings, environment, and many other factors. Testing consisted of measuring the time from iPhone screen tap to audio played in AirPods. Tested with Tomb of the Mask v1.6 and Doodle Jump v2.76.4. Testing conducted by Apple in February 2019 using preproduction AirPods (2nd generation) and AirPods units and software paired with iPhone Xs Max units and prerelease software.Performance depends on device settings, environment, and many factors. Testing consisted of transferring phone call audio from iPhone to AirPods. Testing conducted by Apple in February 2019 using preproduction AirPods (2nd generation) and AirPods units and software paired with iPhone Xs Max units and prerelease software. ![]() Testing consisted of switching the audio source from iPad to iPhone.
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